Monster Farm is a monster taming game inspired by Pokemon that also features light farming elements. Developed as a final project for an advanced game programming class, the prototype of Monster Farm contains implementations for all of its key gameplay mechanics. In the future, I plan on expanding this prototype into a short playable demo, which would include an improvement in visuals, adding polish, and a farming system with more depth.
The core gameplay loop of Monster Farm is to train your monsters, fight your rival to unlock more monster seeds, and then grow more monsters. To support Monster Farm's intended gameplay experience, I implemented several systems that worked together to create a solid foundation.
Monster Farm's prototype features four different battles against the player's rival, each of which offer a different opposing boss monster to fight. Like Pokemon, Monster Farm has a type system where certain types do more damage against others. Stats such as attack and defense also affect the amount of damage a monster receives from a move.